Note: These docs were adopted from the original Motion Canvas docs
Transitions allow you to customize the way scenes transition from one into another. A transition is an animation performed at the beginning of the scene. It can modify the context of both the current and the previous scene.
Make sure your project contains at least two scenes. In this example, we've prepared firstScene.tsx and secondScene.tsx, and configured our project to display one after the other. We'll be setting up our transitions in the second scene.
Make sure to put something different in both scenes to easier see the transitions.
Motion Canvas comes with a set of common transitions in a form of easy-to-use generators. To use them, yield* the transition generator at the beginning of the new scene:
src/scenes/secondScene.tsx
exportdefaultmakeScene2D(function* (view) {// set up the scene:view.add(/* your nodes here */);// perform a slide transition to the left:yield*slideTransition(Direction.Left);// proceed with the animationyield*waitFor(3);});
You can use the useTransition function to implement custom transitions. It allows you to specify two callbacks that will modify the contexts of the current and previous scene respectively. The value it returns is a callback that you need to call once you finish the transition.
The transition template looks as follows:
Here's how you could implement a simple slide transition:
By default, Motion Canvas will transition to the next scene once the generator of the current scene has reached the end. In this case, the scene will freeze for the duration of the transition. You can use the finishScene function to trigger the transition early, allowing the animation to continue while transitioning:
// set up the transition
const endTransition = useTransition(
currentContext => {
// modify the context of the current scene
},
previousContext => {
// modify the context of the previous scene
},
);
// perform animations
// finish the transition
endTransition();
export function* slideTransition(
direction: Direction = Direction.Top,
duration = 0.6,
): ThreadGenerator {
const size = useScene().getSize();
const position = size.getOriginOffset(direction).scale(2);
const previousPosition = Vector2.createSignal();
const currentPosition = Vector2.createSignal(position);
// set up the transition
const endTransition = useTransition(
// modify the context of the current scene
ctx => ctx.translate(currentPosition.x(), currentPosition.y()),
// modify the context of the previous scene
ctx => ctx.translate(previousPosition.x(), previousPosition.y()),
);
// perform animations
yield* all(
previousPosition(position.scale(-1), duration),
currentPosition(Vector2.zero, duration),
);
// finish the transition
endTransition();
}