Transitions
Last updated
Last updated
Note: These docs were adopted from the original docs
Transitions allow you to customize the way scenes transition from one into another. A transition is an animation performed at the beginning of the scene. It can modify the context of both the current and the previous scene.
Make sure your project contains at least two scenes. In this example, we've prepared firstScene.tsx
and secondScene.tsx
, and configured our project to display one after the other. We'll be setting up our transitions in the second scene.
Make sure to put something different in both scenes to easier see the transitions.
Motion Canvas comes with a set of common transitions in a form of easy-to-use generators. To use them, yield*
the transition generator at the beginning of the new scene:
src/scenes/secondScene.tsx
All available transitions are listed below:
Perform a transition that slides the scene in the given direction.
Parameters
direction: Direction
The direction in which to slide.
duration?: number
The duration of the transition.
Perform a transition that zooms in on a given area of the scene.
Parameters
area: BBox
The area on which to zoom in.
duration: number = 0.6
The duration of the transition.
Perform a transition that zooms out from a given area of the scene.
Parameters
area: BBox
The area from which to zoom out.
duration: number = 0.6
The duration of the transition.
Perform a transition that fades between the scenes.
Parameters
duration: number = 0.6
The duration of the transition.
You can use the useTransition
function to implement custom transitions. It allows you to specify two callbacks that will modify the contexts of the current and previous scene respectively. The value it returns is a callback that you need to call once you finish the transition.
The transition template looks as follows:
Here's how you could implement a simple slide transition:
By default, Motion Canvas will transition to the next scene once the generator of the current scene has reached the end. In this case, the scene will freeze for the duration of the transition. You can use the finishScene
function to trigger the transition early, allowing the animation to continue while transitioning: